![]() Some of their experience can be transfered into a low level hero or legacy points. Note that increasing the Retirement Age does not seem to delay when aging kicks in. Every finished “Hook Quest” permanently adds a bonus.There are a few ways to increase retirement age: So you might have a very late retiring character, that is still barely function by age. However this bonus does stick around through each incarnation of a legacy character, so it is a more or less permanent increase The archievements indicate there are 3 in total, one per campaign. Certain themes and transformations add permanent years, often in the tune of ~10.However those have a strong tendency to be for this campaign onl Some decisions however can reduce the remaining years by a large amount – be carefull what you pick!.The only defensive stat affected by aging, it will suffer a -2 per Age Stack. Offense stats are not affected by aging as of writing this. These stats do go down – however this is poorly communicated. Now the biggest question of course, is how to handle time? Should you rush? Take my time for a full clearing? You start with a +15 Charisma, +10 Tenacity at you. ![]() It means more time spend travelling and healing, increasing in adventure and peacetime.More combats means more enemy calamity cards.More clearing means more chance to get transformation events, which grant even more power.More combats means more character power.There are pros and cons for either option. #Wildermyth transformation guide how to.
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